The
DryFire Simulator
The simulator measures about 155m x 140mm x 110mm and
projects a bright red laser target spot on to a wall in
front of you. The laser target spot on to a wall in front
of you. The laser target moves along exactly the same
angular trajectory, and at exactly the same angular speed,
as a real clay target. The simulator contains a microphone
so that you can "Pull" to release the target.
The simulator also contains a digital camera which looks
at the area round the laser target. It is sensitive to
infrared light and sees exactly where you shoot.
The DryFire Gun Assembly
The gun assembly fits on to your own shotgun. A trigger
switch fits round your trigger and a soft plastic insert
goes into the muzzle. When you press the trigger a short
pulse of invisible infrared laser light is sent out from
the muzzle insert.
PC
Software The Dry Fire Software controls the simulator and
it knows:
Where the target is, where it is going and what speed it
is travelling.
What chokes you have in your gun.
What catridge you are using (type, size, load, muzzle velocity). What distance
the simulated target is away for you.
What angel the target is presenting to you: edge-on, face-on
or somewhere between.
What energy is required to break the target.
The Software calculates where the centre of your shot string
would be at its closest point to the target.
To do this it takes into account all the above variables
and the required lead.
If the target is within your shot-string the software calculates
whether or not suuficient pellets would strike it to break
it. i.e. if the energy from the pellets is sufficient to
break the city.
Information after each slot The software provides you with: Hit/miss
information. The distance
of the centre of the shot-string from the clay. How far
above, below, ahead or behind you were. The distance
of the clay from you at the time the shot string reached
it. The time
after releases when the slot-string reached the clay.